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Decoren

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Devlog

  • Capstone Devlog #5
    February 17, 2026 by B3arin
    Week of February 15th - following feedback + modelling icing Sent in my file to Del and asked for feedback Followed his video feedback He mentioned that some of my shapes were a bit too flat and block... Continue reading
  • Capstone Devlog #4
    February 10, 2026 by B3arin
    Week of February 8 2026 I worked on the refined blockouts of the weapons and tried to get them mostly ready for the high poly. In this stage, I don't worry too much about topology and instead I try to... Continue reading
  • Capstone Devlog #3
    February 03, 2026 by B3arin
    Monday 26 trying to make an interact system and eventually an inspection system in Unreal followed this tutorial (got halfway through the video) https://youtu.be/oscTlm8MChA?si=kS-PlnG99__lifl3 Tuesda... Continue reading
  • Capstone Devlog #2
    January 27, 2026 by B3arin
    Week of January 25th 2026 finished all weapon concepts super simple blockouts in Maya to determine scale and overall general measurements put in Valorant character, and first person camera to determin... Continue reading
  • Capstone Devlog #1
    January 13, 2026 by B3arin
    Week 1: The first week was dedicated to drawing the melee concept. From Tuesday-Thursday, I focused on creating silhouettes and rough sketches. I played around with sharper shape language, and softer... Continue reading
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