Capstone Devlog #5
Decoren » Devlog
Week of February 15th - following feedback + modelling icing
- Sent in my file to Del and asked for feedback
- Followed his video feedback
- He mentioned that some of my shapes were a bit too flat and blocky and wouldn’t be suited for a character’s hand
- Taking a look the the silhouette/shape of an object from many different angles helps a lot with adding form to a model and making it interesting




- added in the more organic shapes
- if you have a simple block add in edge loops and manipulate the edges to create a round look
- Then add an edge loop that runs along the bottom, top and side faces, and then scale that edge to make the shape "puff" up, rinse repeat with more edge loops to get a round shape

- added in icing, watched a few tutorials and used the logic in those tutorials to create piped strings
- https://youtube.com/shorts/Oc6-bJtLucU?si=Vi_CGrsN-FZIyUf-
- https://youtu.be/2D7aIy1A6Q8?si=agB6wsllmKofCRfl
- got a star shaped face, then extruded it to a curve that followed the curve of a single piping dollop
- used mash to duplicate the dollops to look like a string of icing
- then used another curve that goes along the weapon
Decoren
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